Whenever a major honors show draws close, one notices an outcry for the addition fresh award types to honor overlooked contributions and satisfy the spirits of enthusiasts who have specialized interests.
My colleague made the case advocating for terror-themed awards. It would be amazing. So would board games, which is someone's personal cause. Yet I need to apologize in advance if I try to elbow in front because like all single-minded supporters, there's a strong justification for why my demand stands as crucial and significant. This is the request: It's essential to create a classification for brain-teasing titles.
Organizing Gaming Categories
Classifying creative works defies precise measurement; opinions vary greatly, and typically start arguments and end in fuzzy definitions. This explains why film award organizations don’t do it. But it is an essential concession for the industry of video games, showing incredible range it's challenging to consider them one unified medium.
For the full spectrum of interactive entertainment excellence to gain proper attention, and to ensure all game types to compete fairly, classification by type becomes crucial.
Existing Game Classification System
Prominent interactive entertainment events presently include award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these six categories successfully include a lot of ground, allowing placement for most games within them.
Different situation exists for brain-teasing titles. No appropriate category exists to put them. Consider three of outstanding current releases, showing diverse approaches: the architectural riddles of one title, intense tile-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Nowhere, that’s where.
The Representation Problem
There are dozens excellent brain-teasers launched regularly without proper recognition during gaming ceremonies, unless they happen to qualify award groups including Handheld titles, VR/AR Game, or the intensely contested small studio competitions.
- An iconic brain-teaser wasn’t nominated in any category during that awards season
- A different innovative game was excluded during that ceremony
- A beloved organization game received no acknowledgment that year
- Limited numbers of brain-teasers scraped into independent or mobile categories
Value of Brain-Teasers
Frequently they represent compact experiences, yet the craft of the puzzle game carries substantial weight. Iconic mobile puzzle games count as most popular titles in the world continuing this trend for many years.
The iconic tile-matching title challenges popular creative games competing to become best-selling game of all time; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation across multiple categories.
Recommendation and Reasoning
Puzzle games wouldn’t have such difficulty. One could readily select multiple candidates engaging, different, qualified experiences annually without trouble — or rather, with difficulty, given the need to exclude numerous deserving experiences.
Restating the point, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators function at the demanding boundary game development, developing some of essential manifestations within interactive entertainment. Just like cinema stunt performers, they warrant appreciation. We shouldn't delay generations.